Made this thing about two weeks ago while I was learning about SVGs and SVG animations, and haven’t actually posted about it on here. Type in a name, and the site will “randomly” generate a character from several different parts (i.e. hair, shirt, pants, etc) and have a different color for each part type. Well when I say “randomly”, I mean it’ll use the name as half of the seed to the pseudo-random number generator. The other half of the seed is the current date, which makes it so that the character changes every day.

So how does this work? SVGs are essentially XML files where each tag specifies a shape or group of shapes, and the tag attributes control the properties of the shape such as the line thickness and color. Each character part has its own SVG tag, so it’s simply a matter of combining different SVGs and overlapping them.

Colors are chosen randomly within a certain range (light colors), but sometimes a character part shares the same color as another part! For example, there’s a lot of different hair parts, but each of them has to be the same color or it’d look weird. One way to address this is to use CSS and assign a CSS class to each character part, and set a style for that class so they’ll all be the same color. I did this originally but decided I wanted the SVG to work without needing external stylesheets. I assigned each character part a class, and every time a character part was added to the SVG, the php script checks if the class already exists in the SVG. If so, it just reuses the color of the existing part. If not, it assigns a random color based on the seed.

The idea isn’t very complicated, but I thought it was a pretty cool way to learn how to use/generate SVG files on the fly. I also got to reuse the simple random name generator I wrote a long time ago.

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Binary tree generator. No, not the data structure, but an artistic representation of a binary tree (edit: I have learned that this kind of thing is called an L-system). The swf can be found here or embedded in the full post. Click the button on the bottom left to randomly generate a new tree. I’ve also uploaded the source FLA file here. I didn’t really bother to optimize the code, so there are probably a lot of improvements that could be made.

Note: The FLA file is saved in Macromedia Flash Professional 8 format, with Actionscript 2.0. It’s a pretty old version of Flash, so it should be openable by any of the Adobe versions of Flash as well.

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Made this short platformer game awhile ago. It is a game in which you shoot arrows at things. Previous versions of the game can be found here.

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Mirrored Miku

An improved version of that image mirroring program I made awhile back. This one allows you to select the line of symmetry, rather than always having it be at the center of the image. Left-clicking sets the line of symmetry. Right-clicking changes the location of the zoom-box and the left/right keys nudge the line of symmetry one pixel to the left or right, if you want more precision.

It gets kinda slow if you try using it on larger images, so smaller images will yield quicker results.

A java applet and Processing source code can be found here.

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Spent the past few hours making this flash game based on DJ Max Technika. Specifically, the song “In My Heart“. It was originally just fanart, then I decided to make it interactive by having her look at your mouse cursor, then I wanted a thing that dynamically generated bubbles (I based it on the code found here), but then I thought it’d be cool if the bubbles were notes instead. Then I was all “Hey, let’s make them clickable!” and then after that “Might as well make it a game.”

Instructions can be found by clicking the button at the bottom. SWF can be found here, and embedded in the full post.

Edit: Updated to include a sound and an star-explosion effect upon a successful click, also the ability to press T to toggle outfits. The previous version can be found here.

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