Woah hey I haven’t updated since last year. Well here’s a post. Here’s some backstory behind this one: Last time SparkFun had a Free Day, I won $100 after entering a ton of Captchas for several hours and getting lucky. One of the things I spent it on was continuous-rotation servos because I felt like trying to make a robot of some sort. I once tried modifying some regular servos to be continuous-rotation but I pretty much just ruined them, so I don’t want to try doing that again.
In any case, here’s a quick attempt at a simple robot that just moves forward slowly. The wheels were made from parts of a VHS case which were then taped to the servos. I guess the main issue is that it’s USB-powered so it has a really limited range. I tried using a 9V battery to power the Arduino but apparently that isn’t enough to power two servos (I could hear them clicking, but not moving), so I’ll need an extra power source specifically for the servos. The problem is my lack of battery holders.
Today I was bored and I remembered this video I saw awhile back that had a TF2 kill counter using an Arduino. I’ve been playing TF2 a lot recently (since it became free to play, I’ve been doing a lot better in comparison) so I figured it would be cool to implement something like that. I could’ve done it with LEDs or even GLCD screens (actually it might be cool to do something with the LoLShield), but since Cubey’s been sitting on my desk unused for the past few months, I thought I’d put him to use. Cubey gradually turns around as I get more kills, and after a certain point, he starts moving his ears. He turns back around in disappointment when I die, though.
I used Python to read the config.log file located in the tf folder (on mine, it’s “C:\Program Files (x86)\Steam\steamapps\your_username_here\team fortress 2\tf”). It reads the latest lines and looks for “A killed B” or “A suicided” and sends either a + to the Arduino when A kills someone or it sends a 0 when A is killed by someone else or kills themself. The Arduino then reads from the serial port one character at a time and makes the Cubey servos move accordingly.
Python and Arduino code are in this zip file.
In my search for some more awesome music-related Arduino things, I found Miditones and Playtune. Miditones takes a MIDI file as input and outputs a C array that you can copy/paste into your Arduino code and play it using the Playtune library. I just used the example code for an Arduino Nano, with pins 10, 11, and 12 going to three different speakers.
I didn’t realize until just now that the comment in the code says that you can wire all three pins to a terminal of one speaker, but I guess having three speakers makes it kinda surround-sound-ish. Maybe I’ll upload some more videos with a single-speaker setup or with a piezo buzzer. Anyway, here are some videos of Vocaloid songs being played with the Arduino.
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A straight copy/paste implementation of Linus Akesson’s hardware chiptune project ported to Arduino by stimmer (reply #1 in this thread). I originally had it as just the speaker, but then I realized I could use the piezo buzzer I got in my digital logic design kit last year and never actually used. So I just added a DIP switch that allowed me to switch between them.
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